
Music Composition for Video Games
Welcome & Enjoy
_JPG.jpg)
About
Hello! My name is Stevie and I compose under the name Chirrpie. I've always been interested in composition for interactive mediums. I have a decent amount of composition experience but am somewhat new at interactive music. However, I am well versed and am able to create and integrate (via FMOD) adaptive music both through vertical orchestration and horizontal re-sequencing. I also excel in writing generalized themes for non-adaptive scenes.
​
I am familiar with most forms of music your game might need, my personal favorites include:
String Orchestration
8-bit chiptune
Synth Style Themes
Basically Anything you may need, I love learning new styles! Contact me if you have any requests!
​
My Strengths:
Composing Original Themes and Atmospheric Music
Mixing and Mastering Original Compositions
Integration into FMOD
Good understanding of Unity Editor.
​
​
EXAMPLE WORK
Strings I made in an hour. Not a very good piece compositionally, but I wanted to showcase Albion ONE's ability to make quick good sounding loopable strings. These are some quick mock ups that I have made.
Cheesy Electro I made in a 30 minute challenge using two voice format. Would work great if available data for sound is EXTREMELY low. Originally meant to loop but attached an ending on it for closure purposes.
My Libraries/Instruments
I have access to thousands of dollars worth of VST libraries including:
Native Instruments Komplete 12 (Contains an incredibly versatile set of synths, keyboards, strings, woodwinds, and percussion instruments)
Spitfire Audio's Albion ONE (High Quality Orchestral Parts)
Darwin Percussion Library (Included in Albion ONE, huge orchestral percussion).



